Update: Taking a break

Because I’ve really struggled these past few months to get anything I had planned done, I’ve decided to step back, take stock, and see if I miss this enough to return.

Everything’s explained in this video

So, all the creative streams and everything to do with creative writing and the like will be put on hold. Sorry everyone, I know a lot of you got a lot out of the streams and enjoyed them, but sadly I didn’t get enough out of them myself to warrant continuing them. Until then, of course, you can still find me doing my gaming streams.
I don’t want to say when the next update will be, as this will defeat the object of the break, but this won’t be the last update regardless of what occurs.

Thanks everyone for sticking with me, for your company and comments, and I hope you continue your own projects, and that I miss this enough to return soon.


NaNoWriMo 2017

So, November has come and gone, and with it NaNoWriMo.

The event was largely a success for me, even though I didn’t reach 50k words (I reached 35k), nor did I actually complete writing Nerralyth, as I intended. The story grew into far more than I had originally intended, and I simply had to plan out what I needed, which I’ve managed to do.

I talk more about this in yonder YouTube update.

I thought I’d give a few hints and tips that I’ve picked up during this year’s NaNo that should hopefully be helpful to others, as well as my future self. While these are directly related to NaNo, I think they work with writing in general.

NaNoWriNo Hint No#1

Don’t sit down to write 1700 words. Sit down to write 500. See how that goes. If it goes well, try to write another 500. If it was a bit of a struggle, take a break, and come back later.

NaNoWriNo Hint No#2

Try to end off where it’s easy to pick up again. I find it’s a bad idea to finish at the end of a chapter, so when you return you have to start a new one. Ending in the middle of a sentence can let you hit the ground running when you return to your story.

NaNoWriNo Hint No#3

Let’s not be disheartened if you don’t make a daily target. All progress is good progress, and bad days will happen.

NaNoWriNo Hint No#4

(more or less carries on from #3) Always try to look forwards. Second guessing yourself and lamenting any less productive days or writing absolute tosh will only dishearten you. Keep pressing onward!

NaNoWriNo Hint No#5

If you’re pressed for time, or need to approach something a little bit at a time, just give yourself that 15 minutes, or that 30 minutes, to write in. You’ll be surprised how much you get done, and how much these little bites of writing add up.

Agniton RPG V1.1, and Game Module

It’s done! I’ve completed this month’s aim in getting both the 1.1 version of the rules. The new version includes rules for cover, flamer attacks, spread fire for automatic weapons, and a few general tweaks and fixes.

Along with these an accompanying game module has now been uploaded onto the website – A Fool’s Errand.

Both can be found here.

Hopefully, this will enable the system to be more accessible for people who stumble across it (or people who already know of it, even) to start playing and try out the system.

The module is based off of the game I created for the session featured on YouTube, so if you saw that you’ll know pretty much what to expect. It’s also the same first session that my current group of players began with in a game that now has them battling for control over a town with groups of rival factions!

Obviously, we’re onto NaNoWriMo next month, as detailed below. The current projects sidebar has been adjusted accordingly.

General Update for October

Hi everyone,

It’s about time I put an update on here to let anyone who’s even remotely interested how things are going with this here hobby thing.

In a word, things are going well!

I’ve generally kept a routine together by doing a weekly livestream every Tuesday evening over on twitch.tv. This gives me at period of at least once a week where I have to sit down and do something. Admittedly, some streams are more productive than others, but they do make me think about what I’m going to do in them and, perhaps more importantly, what I’m going to do between them.

‘I’ll do that off stream, ready for next week’ I’ll casually say. For whatever reason, that actually gives me motivation to actually do these things and so I’m steadily being productive during the week, too.

Recently we worked on an Iiosia timeline, which charted all the major events of the world. In doing so, we discovered that the origins of the land of Oun was a mystery, and hardly covered at all. Purely as a result of this, a whole new aspect of the lore came into being, which will be added to the site soon.

Currently my current projects – an updated version of my new pen and paper system (Agniton RPG) and an accompanying game module for people to take aware to play – are being whittled away at and I’m actually pretty confident that I’ll get both released for the end of the month, which was my self-imposed deadline.

This is one of a few hobbies of mine, and it’s always been a tricky balancing act to work it in with other aspects of life. I think though that lately I’ve achieved this more effectively than at any other time; I’m not overdoing it and burning myself out, but nor am I taking extended breaks and getting nothing done. At the heart of these is the streams, which lets me ‘touch base’ once a week with things and perhaps inspires me to do extra work in between them.

One thing I need to do better, is to update this page, Twitter (although they come hand-in-hand) and perhaps the forum also. I’ve decided that, in the future, when I produce things like the history and timeline mentioned earlier, I’ll put them on here, in their entirety, as well as on the website. That way, people who are showing an active interest in updates won’t have to be redirected to find the latest updates.

I have a vague plan for the following months, so allow me to get that in writing right here:

  • By the end of October

Finish ARPG Version 1.1 along with a game module. I’ll also try to get a video uploaded on the YouTube channel too.

  • November

NaNoWriMo – blitz through completing the story of Nerralyth, which I quite recently re-read in stream and said I’d continue, only didn’t. NaNo should give me that extra push to get it done. Yes, I’m breaking the rules by continuing an old piece of writing and no, I might not make 50k words (it probably won’t need it!), but at its heart NaNoWriMo is about ‘Sit Down and Write!’, so that’s what I’m going to do

  • December/January

Website redesign. I think some things are too hard to find, and the setting of Agniton (which directly follows Iiosia) is quickly growing in depth and needs more of a presence. Because of this, I’m going to alter the layout (but not the look) of the site to incorporate things better.

  • February

Start work on IRPG Version 2. This version will leave the old IRPG system behind and attempt to incorporate the new ARPG system into it instead, which I feel is sleeker, simpler, and generally works better.

  • April

Re-visit Nerralyth. No doubt things will need changing after NaNoWriMo, so here’s where I start to tackle these after a suitable ‘cooling off’ period.


And then there’s always additions to IRPG and a host of other things I want to work on too.

To sum up, busy, productive and fun times!

The Great War – A Re-write

Not that it’s a close call or anything, but I’ve completed all the goals I set myself for August. ARPG has V1.0 out, and now I’ve finally got a newer version of the ancient history of the world uploaded onto the site.

Re-writing the history was a little trickier than I suspected. The initial version had a war which was waged against demons who were bent on killing everything, and whose motivations were to burn and destroy the entire world simply because they thought it was a good idea. In these events, the demons sacked Allyon, the atian capitol, and then used a magical device known as the Magic Flux to increase their size of their armies before they marched on further before the final battle was fought

Things have developed since this time, since now the ‘demons’ are just misunderstood entities from another realm who want to get home. Dealing with these new demons was trickier because, in the initial story, the demons would attack and attack and attack, whereas the ‘new demons’ stopped once they had the Flux – they just needed it to get home.

So, I needed the ‘good guys’ to be the aggressors from that point on, fearing that the demons were using the Flux for nefarious deeds.

I had to re-think some of the geography of the world, though thankfully it only came down to swapping two cities around, since the final battle, and the scars left from it, now occur at a slightly different location.

Live streaming these thoughts and getting ideas from people who were willing to watch them really helped here. While I’d like to think most of the work and ideas are mine, it would be extremely remiss of me to exclude the input people had in helping me overcome the niggling issues which cropped up during this.

I’m happy with the new version of events. The final battle is slightly less epic, but it feels less contrived, with fault on both sides contributing to the events which caused The Sundering and leading to Modern-day Iiosia. It could also be described as, dare I say it, more mature!

The main pages of writings now appear on the Writings>Sagas page but I had to make many small adjustments throughout the site in light of these changes.

Now it’s onto September wherein I hope to finish a short story and perhaps give myself one or two other projects to busy myself with.

Thanks all!

ARPG Version 1.0 Final Release

It’s finally here!

After almost exactly 8 months of development, Agniton Role-play game is finally out. Compiled into a nice little 30-ish page rulebook, the project feels like it’s taken far too long to complete.

And, well, maybe it has. Still, I delivered this within the deadline I’ve set for myself, so I’m happy with that.

If you’d like to read more on the development of this, I took the time to write some of my thoughts on the now (almost defunct) Iiosia forums, over here.

Otherwise, if you decide to have a read through (and even attempt to play) the system, you can download it HERE!

I’d love feedback on it. Since I’m a one-man team it’s difficult for me to approach this with a fresh pair of eyes, so if anyone has any issues with the rules due to lack of clarity, or even missing sections entirely, please let me know!

As for this month’s targets, well, that’s one off the list. I’m pretty sure I can finish The Great War re-write fairly soon, which just leaves the re-write of Herding the Cattle do finish. This last one’s going to be a challenge, honestly, what with a few  real-life things getting in the way (and me becoming recently obsesses with Total War: Warhammer, not gonna lie), but I’ll do what I can!

Thanks all!


Streaming Alterations (next 3 weeks)

Due to annoying real life responsibilities – training courses at work and the like, the next few Writing Streams over on Twitch will need to be changed from Tuesdays to Thursdays. This will happen from this week onwards, so streams will now be happening on the 27th of July and the 3rd and 10th of August.

After this they’ll change back to the usual Tuesday evenings unless we find that Thursdays are somehow advantageous!

Thanks all!


Two in one day!

As part of my re-writing of the ancient lore on the creation of Iiosia, I did a bit of work on Inferis.

Inferis is a realm of chaos, and it was exposure to this realm which brought about such vast changes to the world upon which Iiosia is set.

I want to change the current lore so that the denizens of Inferis are not simply creatures of brutality and death, but simply aliens who are born of change. As such, some of the events within the ancient histories and the great war need to change since the demons’ motives are now different. I ironed out many of the issues I faced with this on a livestream two weeks ago, and now set about re-writing things to better fit this new idea.

As a starting point, I decided establish what Inferis actually is. I hope to get this change totally completed within the next few days.

The Deadkin

A short article today (and honestly, not a very well written one) on the Deadkin.

The deadkin are the remains of the dwarves after their homes were destroyed by massive earthquakes.

I’d been struggling on what to fill the dwarvern holds with for a while. I didn’t want the inhabitants to be simply zombies, but something more sinister  and different. I’ve gone with the idea of spirits which can drive those who see them mad with fear, and which emit an aura of cold so profound that it can freeze those who come into contact with them.

That should keep the treasure hunters at bay!

As i say, the article isn’t currently very good. It’s a first draft, and really served as a warm-up to me going on and writing something more involved. I decided to upload it, though, rather than have it languish on my hard drive and be forgotten about. At least if I think someone might read it sometime, it will encourage me to re-write it at some point!

The Veriaxe

I’ve added a quick article on The Veriaxe – a mighty axe wielded by a demon in ancient times.

This is a really tongue in cheek article. It’s a blatant reference to Veriax, which is both my YouTube handle and the name of a major character in the follow-on setting for Iiosia – Agniton.

It’s also a ridiculously powerful refract. So much so that I doubt it will ever play any part in any of the canon lore of either Iiosia or Agniton. Still, it’s nice to have it there as an easter egg for anyone who stumbles upon it.